Greetings,
The following is a discussion of tournament formats and their relation to the art that is being created. A person should ask themselves how the tournament format encourages or discourages behaviours in the combatants in the tournaments, and ask themselves whether or not the style of play encourages or discourages good fencing. These tournament formats will be discussed in general terms, rather than getting down to the nitty-gritty because overall the style of tournament may be the same, it is the rules which govern that tournament which is the deciding factor in this case. An idea to push this envelope will be suggested in the final part of this discussion.
There are lots of different formats for tournaments, the choice of actual format usually depends on numbers. While certain tournaments allow for the greatest number of bouts for combatants, they become quite long and unwieldy when the numbers become large. This is a consideration that needs to be made when the tournament is put together, or sometimes, even on the day once the number of combatants is known.
The following discussion is more about the internal rules of the combats rather than the formats themselves, thought this can affect the format. There are some standard formats which are quite common to tournaments, which should be explained, just as a matter of course.
- Round robin: all combatants fight each other.
- Elimination tournament: the combatants have a certain amount of "lives" when these are expended they are removed. A double-elimination, for example, means that the competitors have two lives.
- Direct Elimination: the combatants fight one another, and the victor advances to the next round.
- Pools: combatants fight in pools, the top competitors are selected to fight in semi-finals, and finals.
Within the tournament formats there are several different ways to determine a victor for each bout, and this is where things begin to show their differences between the different types of fencing. The bout may be scored, with the competitor with the highest score winning. It may be a best-of-three, with the competitor who scores two wins winning. It may be a single-kill with the competitor with the first win being the winner. It is in this part of the discussion where the differences between the types of fencing are shown.
Sport fencing bouts are scored, most often to 15 points, with the individual who reaches 15 points winning the bout. A point is scored for striking the opponent within the scoring area, according to the rules. All worth one point, regardless of the target struck. In foil, only the torso scores; in sabre only above the waist; in épée the whole body is a target. Every target is one point regardless of weapon.
In Historical European Martial Arts (HEMA) have a system which is different to sport fencing, above, but in some ways is the same. The bouts are scored, like the sport fencing bouts. In the case of these bouts they often have a time limit, or a score limit. Sometimes the score will be negative, as in points against the fencer, but the fencer re-sets after each point is scored. There is delineation between targets struck sometimes between "shallow" and "deep", sometimes further between limb (or type of limb, or part of limb), body and head. Points are tallied and there is a result.
In the common Society for Creative Anachronism (SCA) tournament, the part that is struck, the combatant loses, in the case of a body or head shot, the combatant "dies" and is deemed defeated. The combatants, most often, do not re-set and are made whole again after being struck. If they are struck in their primary weapon arm, they are expected to either swap arms or accept a loss of the bout. If they are struck multiple times, all of the blows count, not just the first one.
The SCA does have tournament scenarios where points are scored, these are primarily against the person who was struck, rather than to the person doing the striking. This encourages people to watch themselves and to cover themselves in their attacks, but the tournaments where there are immediate consequences to an attack felt on a combatant who is struck, is usually the rules-set which is used.
In regard to this, the SCA has the advantage, because it reminds the combatants that the weapons that they are learning about, and practising to use in these combats were sharp and they did have consequences of a dire kind should a combatant not be certain in their defence. It was not a point that was lost when one of these weapons struck, it was the chance for permanent maiming and death. People often forget, because weapons that are used are blunt, and because sharp weapons are not fought with in real encounters, that there is a lethal nature to the martial art that is being learned. The SCA method of tournament reminds people of this aspect, that a touch to the sword arm has consequences, and that maybe leaving it out is not such a good idea.
A further way to remind people about the sharp and lethal nature of the weapons is the "single kill, single elimination" tournament, or "reality tournament"; in a nut-shell, when you die you're out. It means that if you're struck in the body or the head, or any lethal incapacitating zone, you are out. The other rules follow the same as the usual SCA tournament, hit in the limb, lose the use of that limb. In the "reality plus" version of this tournament wounds are carried through the tournament; this is a way to remind people that sacrificing a limb for a blow is not such a great idea. This "reality tournament" is designed to make people think, and to remind them that "double-kills" or "after-blows" are a bad idea, in any tournament that I run, they count as a double-loss. It is better to hit cleanly. The goal of swordsmanship is, after all, to strike and not be struck.
Cheers,
Henry.
P.S. A bit of shameless advertising:
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